Quick answer
“Hard mode” in DRAPLINE is three names at once, and official sources never publish a table that links them. The HARD Lv.2 / Lv.5 / Lv.9 labels appear in Steam’s achievement list, with clear rates of 34.4%, 16.3% and 7.7%. DAYS OF TORNADO Lv.2 appears in community wikis as the harder second pass that pays more CP. And DRAGON’S DISCIPLINE is the 1.0 scenario the publisher describes as the second half of the game.
Decide which of the three you actually mean before you follow advice. A tip written for Lv.2 does not automatically apply to Lv.9, and DRAGON’S DISCIPLINE is a story scenario with its own unlock condition rather than a difficulty tier.
The three labels, and where each one is confirmed
| Label | Confirmed by | What is actually confirmed |
|---|---|---|
| HARD Lv.2 / Lv.5 / Lv.9 | Steam achievement statistics (official) | Three achievement entries exist, with clear rates of 34.4%, 16.3% and 7.7% as of 29 September 2026. No official description of what each level changes. |
| DAYS OF TORNADO Lv.2 (and Lv.3) | Japanese community wikis, July 2025 | Lv.2 unlocks after the first clear, raises difficulty and pays more CP. Lv.3 was described as planned at that time. |
| DRAGON’S DISCIPLINE | Official 1.0.0 notes and publisher coverage | A new scenario added in 1.0.0, unlocked once six or more characters have each unlocked a Fragment of Space-Time, leading to the true ending. |
Nothing official states whether HARD Lv.5 and Lv.9 sit inside DAYS OF TORNADO, inside DRAGON’S DISCIPLINE, or across both. The Japanese pages that describe Lv.2 and Lv.3 were written before 1.0 and are the weakest part of this map.
What the official numbers tell you
The three HARD achievements are the only difficulty data with an official source and a comparable denominator. Their clear rates — 34.4% for Lv.2, 16.3% for Lv.5 and 7.7% for Lv.9 — show that the difficulty ladder halves its audience at each step after the first clear.

The Story Selection screen in the official store screenshots lists DAYS OF TORNADO Lv.2 through Lv.9, with an on-screen note that level 2 and above become available after the true ending is cleared. That is a current-version detail, and it differs from the July 2025 wiki claim that Lv.2 opened after the first clear.
Preparation that carries across levels
The most detailed English discussion of higher-difficulty play is not about levels at all — it is a Steam thread on managing the WILD/RULE alignment. Its practical content: Rule extends the buffs you apply and the debuffs you place by one turn; Wild causes the dragon to ignore commands but guarantees a critical hit whenever she does.
The same thread records why players still hesitate: staying Wild carries the risk of an immediate loss, and heavy Wild play reduces the value of villager relationships. The author of that advice also says they cleared a first run easily with an INT/AGI setup and only suspects Wild becomes more valuable at higher difficulty.
Two Japanese creators independently frame the “true highest difficulty” as level 9 with no CP bonus from loop progression. Whatever the official tier names mean, that gives a concrete way to make a hard run harder: skip the accumulated bonuses. The CP and loop-bonus pages cover how those bonuses work.
Limits and fast-moving details
Three caveats. First, English “hard mode guide” content barely exists: the top Google result for the phrase is the alignment thread above, so most search results labelled hard mode are answering a different question. Second, the specific numbers in Korean community pages — such as a 670,000 HP final boss at Lv.9 — appear only in machine-translated wiki text and could not be matched to an official figure here. Third, version 1.0.2 on 28 September 2026 was still adjusting how DRAGON’S DISCIPLINE displays values, so treat any pre-release difficulty table as outdated until re-checked.
For the ending-side of difficulty — what the true ending gates and why level 2 and above depend on it — the true endings page is the better starting point.
Sources
Official achievement data was read on 29 September 2026. Community wiki pages from July 2025 are labelled as Early Access material.
- Steam global achievement stats — DRAPLINEHARD Lv.2/5/9 clear rates, read 29 September 2026
- Steam news — 1.0.0 to 1.0.2 update notesDRAGON’S DISCIPLINE unlock condition and display fixes, 24–28 September 2026
- Steam store page — DRAPLINEover 200 skills, 66 achievements, accessed 29 September 2026
- Steam discussion — managing the WILD/RULE alignmentcommunity advice on alignment and higher difficulty, posts from July–September 2025
- h1g DRAPLINE wiki — post-clear contentcommunity wiki, July 2025, DAYS OF TORNADO Lv.2 and Lv.3 notes
- h1g DRAPLINE wiki — Early Access update notescommunity transcription of the Early Access high-difficulty announcement
- Gamerch — loop bonus listcommunity wiki, July 2025 CP totals behind loop bonuses
Page added 29 September 2026. Source check performed 29 September 2026.